Discussing the State of DirectX 12 With Microsoft & Oxide Games
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Taking place next week is the 2016 Game Developers Conference in San Francisco. GDC has been an important show for some time, but in
DirectX 12 arrives at last with Ashes of the Singularity, AMD and Nvidia go head-to-head
DirectX 12 is able to handle 600k draw calls vs. 6k for DX9. 600% Performance Increase Achieved on AMD GPUs : r/Games
Vulkan support added to massive-scale RTS, Ashes of the Singularity - Neowin
Improving Performance in Your Game - ppt download
Microsoft Adds Mesa Support For Building Against The DirectX 12 Agility SDK - Phoronix
3DMark API Overhead Feature Test - Early DX12 Performance - PC Perspective
Discussing the State of DirectX 12 With Microsoft & Oxide Games
RedGamingTech
Postmortem: Stardock and Oxide Games' Ashes of the Singularity
Lack of Async Compute on Maxwell Makes AMD GCN Better Prepared for DirectX 12