The current state of DirectX 12 in PC gaming, was it worth the hype?

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2016 was a really interesting year, as we got ourselves the first games running on Microsoft’s new API, DirectX 12. DirectX 12 was meant to give developers lower-level access to the graphics cards, which would supposedly make a lot of games run faster/better. After all, a number of developers were asking for low-level access similar … Continue reading The current state of DirectX 12 in PC gaming, was it worth the hype? →
The current state of DirectX 12 in PC gaming, was it worth the hype?
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