Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Por um escritor misterioso
Descrição
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
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Do you think GZDoom should have texture filtering on by default
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Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
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Do you think GZDoom should have texture filtering on by default
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General
Do you think GZDoom should have texture filtering on by default