graphics - Why do we need texture filtering (bi-linear, trilinear, anisotropy) - Stack Overflow
Por um escritor misterioso
Descrição
Maybe my understand about how texture mapping is implemented is wrong. I recently built a 3D engine purely in Java (I know I have a lot of time on my hand) and I finished the texture mapping part.
Anisotropic filtering - Wikipedia
Chapter 8. Summed-Area Variance Shadow Maps
EP1434171A2 - Method and system for texture mapping a source image to a destination image - Google Patents
unity game engine - Road texture is blurry when the camera is far away - Stack Overflow
Bart Wronski, Technology, programming, art, machine learning, image and signal processing
Bart Wronski, Technology, programming, art, machine learning, image and signal processing
What Is Anisotropic Filtering? - Intel
Anisotropic Filtering not affecting view? - graphics - jMonkeyEngine Hub
Nvidia GF100 (Fermi) GPU
Texture Filtering preferences: Bilinear or Nearest? : r/emulation
Volume 7: 3D-Media-GPGPU
Writing a Game Engine from Scratch - Part 4: Graphics Library
unity game engine - Howcan I prevent blur in far-away textures? - Stack Overflow