StarFox Command dev explains why the game didn't have more traditional StarFox levels, The GoNintendo Archives
Por um escritor misterioso
Descrição
Team Star Fox call in Krystal for Smash!, Page 24
It'd be more popular if Nintendo wasn't run by hyperfocusing numbskulls. : r/acecombat
You can't be accused of hyperbole if you're always hyperbolic
More Starfox Talking Portraits by UndyingNephalim on DeviantArt
Nintendo-Direct-Logo.jpg
A Simply Created Timeline Overview. I got frustrated for not getting a definitive answer on any real timeline on Starfox Games, so I did it myself. With SF Command I couldn't truly find if the wiki was correct. I mostly wanted to know for storybuilding purposes. : r
Team Star Fox call in Krystal for Smash!, Page 23
Gamer Archives — Page 2 of 4 — San Francisco Bay Guardian Archive 1966–2014
DS / DSi - Star Fox Command - Endings - The Spriters Resource
The History and Development of Star Fox Command (Ft. The Original Developers)
Behold, translations of characters, stages, bosses, etc from the Japanese NCL Star Fox Command guide : r/starfox