Scene Actor's bounding square (screen space)? - Asset Creation - Epic Developer Community Forums
Por um escritor misterioso
Descrição
Before I start trying to reinvent this wheel, is there an existing combination of nodes that can be used with the (2d) DrawLines UMG node to draw a 2d bounding square around a scene actor? An example of the desired end result, is shown in screenshot. I attempted to convert thetriponator’s C++ code as shown here: but ran into problems where Box2D is used as there are no equivalent Box2D.Min / Box2D.GetSize() functions in blueprint. There is a Box2D type in blueprint, but it seems to be lac
Brazilian-American Chamber of Commerce
Analytics Sixteen:Nine - All Digital Signage, Some Snark
RP:Halo Wars, Halo Fanon
Scene Actor's bounding square (screen space)? - Asset Creation
Nashville Scene 8-3-23 by FW Publishing - Issuu
NeurIPS 2022 Datasets And Benchmarks
Animation Magazine Sep/Oct Cartoon Forum Issue by Animation
BlenderBIM Add-on new release! - Page 11 — OSArch
Scene Actor's bounding square (screen space)? - Asset Creation
Chapter 1 History in: A Poetic History of the Oceans
2023-2024 Academic Catalog by Emmanuel College - Issuu
How to build a real-time dynamic cover system in Unreal Engine 4
Scene Actor's bounding square (screen space)? - Asset Creation
Building a VR App – Cesium