PDF] Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

Por um escritor misterioso

Descrição

Semantic Scholar extracted view of "Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play" by Ryan Perry et al.
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
The Works and Life of Walter Bagehot, vol. 1 (Memoir, Early Essays
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Frontiers Does Playing Apart Really Bring Us Together
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
The Future of Thinking: Learning Institutions in A Digital Age
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Marvell Blog We're Building the Future of Data Infrastructure
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
bg1.png
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Cooperate to play: How in-game cooperation knowledge impacts
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
PDF) Do social networking sites promote life satisfaction? The
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Full article: Compensatory video gaming. Gaming behaviours and
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Frontiers Role of social capital in adolescents' online gaming
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
The effects of collective MMORPG (Massively Multiplayer Online
de por adulto (o preço varia de acordo com o tamanho do grupo)