Silent Hill 1 & 2, locked doors and videogames as a unique medium.
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This post came about thanks to an argument with my partner over writing about videogames. Is there a way to speak about games that takes into account its uniqueness as a medium and doesn't rely on ways of analysing films and books? Previously on this blog I've written about Ocarina of Time, and its links…
Silent Hill 1 & 2, locked doors and videogames as a unique medium
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