Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu · GitHub
Por um escritor misterioso
Descrição
When Breath of the Wild is played using Vulkan on an Intel GPU, a large, rectangular region in front of Link is always rendered with a shadow, even though there is nothing in the game world causing that region to be shadowed. The region
Weird shadow botw intel igpu : r/cemu
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The Legend of Zelda: Breath of the Wild [ALZ#01] · Issue #38
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GitHub - flathub/info.cemu.Cemu
BOTW Shadow/Lighting issues with 575 version and AMD GPU · Issue
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The Legend of Zelda: Breath of the Wild [ALZ#01] · Issue #38
any way to fix this weird shadow artifacting? it moves and changes