Unpacking the Design Process of Fruit Ninja: Key Learnings for Game Designers, by Adrian Rosario Perez

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The idea for Fruit Ninja was born out of a desire to create a simple, intuitive game that could be played on the iPhone. The concept of slicing fruit in the air was inspired by an old knife…
Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
suggest/resources/frequency at master · bitonic/suggest · GitHub
Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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Unpacking the Design Process of Fruit Ninja: Key Learnings for Game  Designers, by Adrian Rosario Perez
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