Understanding the value of a European video games society
Por um escritor misterioso
Descrição
Study on the economic, social, and cultural aspects of the European video game industry
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Should government enforce video game limits on kids? Study finds it probably won't work
The AI arms race is on. But we should slow down AI progress instead. - Vox
Video Games Are Finally Waking Up to Climate Change - CNET
Parent's Guide to Video Gaming - The Digital Wellness Lab
Does the games industry add value to society, or does it damage it? - Quora
Playing with the Past, Perspectives on History
Genshin Impact, Smash Hit From China, Beats Japan at Its Own Game - The New York Times
The EU's attempt to regulate open-source AI is counterproductive
ESA: Games directly contributed $40.9 billion to U.S. economy and employed 143,045 people in 2019
Understanding the value of a European video games society - Publications Office of the EU