The King of Fighters '98 UMFE/Sie Kensou - Dream Cancel Wiki
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Kensou has a large projectile that is difficult to jump over. He also shrinks when he throws it, letting it beat jumps from angles that other projectiles would lose at. The A version moves slowly and can thus be positive on block. The C version moves quickly. This allows for Street Fighter 2 style frame traps that beat attempts to reversal super jump after blocking the slow one.
He has a DP that's performed backwards, making it a bit easier and safer for him to anti air.
On offense, he has proximity unblockables that can be done raw or in combos. These unblockables lack any sort of whiff animation, and they don't have inputs that overlap with any other special moves, letting Kensou use a built in option select to forego hit confirming in combos and frame traps.
Two weaknesses that he has are that his meterless combos do low damage, and that his jumps are a bit slow.
Kensou has a large projectile that is difficult to jump over. He also shrinks when he throws it, letting it beat jumps from angles that other projectiles would lose at. The A version moves slowly and can thus be positive on block. The C version moves quickly. This allows for Street Fighter 2 style frame traps that beat attempts to reversal super jump after blocking the slow one. He has a DP that's performed backwards, making it a bit easier and safer for him to anti air. On offense, he has proximity unblockables that can be done raw or in combos. These unblockables lack any sort of whiff animation, and they don't have inputs that overlap with any other special moves, letting Kensou use a built in option select to forego hit confirming in combos and frame traps. Two weaknesses that he has are that his meterless combos do low damage, and that his jumps are a bit slow.
Kensou has a large projectile that is difficult to jump over. He also shrinks when he throws it, letting it beat jumps from angles that other projectiles would lose at. The A version moves slowly and can thus be positive on block. The C version moves quickly. This allows for Street Fighter 2 style frame traps that beat attempts to reversal super jump after blocking the slow one. He has a DP that's performed backwards, making it a bit easier and safer for him to anti air. On offense, he has proximity unblockables that can be done raw or in combos. These unblockables lack any sort of whiff animation, and they don't have inputs that overlap with any other special moves, letting Kensou use a built in option select to forego hit confirming in combos and frame traps. Two weaknesses that he has are that his meterless combos do low damage, and that his jumps are a bit slow.
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