The Mercury News interview: Shigeru Miyamoto, head of game development, Nintendo – The Mercury News

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The Mercury News interview: Shigeru Miyamoto, head of game development, Nintendo
The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
It's been commonly claimed that Miyamoto said Sticker Star was boring. This is a myth, Miyamoto was describing a prototype of the game from Spring 2011, a year and a half before
The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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The Mercury News interview: Shigeru Miyamoto, head of game development,  Nintendo – The Mercury News
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