Strongholds, The Old World Wiki

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It's important (and fun) for powerful characters to have a place all their own. A headquarters, a base, a castle, a magic tower, a keep It would be even better if your headquarter did something to benefit you in plot-driven ways. See more in Warfare. What if your base gave you some useful ability, preferably in combat? What if it gave you a reason to hoard money? Delving deep into dark dungeons promises three rewards: experience, magic items, and money. Experience and magic items is a self-ev
Strongholds, The Old World Wiki
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