Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?

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Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
Major Kha'Zix changes hit League of Legends PBE patch 13.7 cycle: W Evolve slow reduced, R duration increased, and more
Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
LoL 13.16 Patch Notes: Champion Buffs, Nerfs, New Skin
Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
Riot Games nerfs reworked Aurelion Sol in League of Legends two days after release to prevent him from turning to terror. LoL News
Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
dev: Balancing New Champions - League of Legends
Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
Patch 12.12 preview: Bel'Veth, Lucian, Viego, healing nerfed
Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
dev: Balancing New Champions - League of Legends
Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
Rell nerfs on League patch 11.3 makes Iron Maiden less tanky - Dexerto
Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
League of Legends patch notes – 13.7 update nerfs meta junglers, phew
Why Did Riot Have To Nerf A 40% Win Rate Champ In League of Legends?
Phreak explaining why winrate, as a statistic, is an imperfect indicator for champion strength as a standalone metric without additional context. : r/leagueoflegends
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