PDF] A Review of Game-based Mobile E-Learning Applications
Por um escritor misterioso
Descrição
The study aims to facilitate the re-organization of the TESDA’s E-learning program by using a method called Game-Based Learning, which has such a powerful instructional potential, by which teaching can be revolutionized. Purpose – This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-learning aspect of a Technical Education and Skills Development Authority (TESDA). It is reviewed to help in the development of the TESDA’s E-Learning department. The study aims to facilitate the re-organization of the TESDA’s E-learning program by using a method called Game-Based Learning. To accomplish this target, different applications will be reviewed to give an idea on how game-based learning is being used as a supplementary learning tool for different subject areas. This paper will focus on TESDA’s language Skills institute and Technical-Vocational program since there are a lot of reviews for main subject areas but only few in this field.Method – The database to be used in the methodology is Google Scholar, inclusion and exclusion criteria used is that article should be within the span of five years and should be game based learning mobile applications.Results – Will be selecting 4 applications as a representation since it is an informational review. No need to indicate the other applications as this is just a basis for future studies. Conclusion – Mobile games have such a powerful instructional potential, by which teaching can be revolutionized, which output is acquiring the praise and judgment of academic professionals and educators.Recommendations – After this review, future studies can be made to support this study like reviewing from other databases like Web of Science and Scopus to support the foundation made on this review.Research Implications – The review will open further studies to help TESDA administrator in using mobile games as a supplementary learning tool for their e-learning.Practical Implications – TESDA would be able to get an idea on how Technical-Vocational and Language Skills can be taught alternatively in the new normal.Social Implications – Since social distancing is being implemented, students can still enjoy and communicate by using mobile game as an avenue for socialization.
20 App Install Ads That Are Winning The User Acquisition Game - CleverTap
Frontiers The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
Contextualized mobile game-based learning application for computing education
Organic Fanatic: A Quiz-Based Mobile Application Game to Support Learning the Structure and Reactivity of Organic Compounds
PDF) A game-based mobile-learning platform–description and evaluation
PDF) Game-Based Learning: A Review on the Effectiveness of Educational Games
Game show classroom: Comparing Kahoot!, Quizizz, Quizlet Live and Gimkit - Ditch That Textbook
PDF) Trends in digital game-based learning in the mobile era: a systematic review of journal publications from 2007 to 2016
Frontiers Learning behavior, digital platforms for learning and its impact on university student's motivations and knowledge development
13 Essential Features of Successful Educational Applications
Frontiers Game-Based Learning of the Structure and Functioning of Body Cells in a Foreign Language: Effects on Motivation, Cognitive Load, and Performance
10 Artificial Intelligence Learning Apps