Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly Translated Interview

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In a newly translated interview with Shigeru Miyamoto from the mid 90s, we now have some more insight into the development of the hugely influential Super Mario 64 and how the team tackled its then new 3D approach to platform games.
Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly  Translated Interview
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