Occlusion Culling still rendering hidden gameobjects. - Questions & Answers - Unity Discussions
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Hello, I’m trying to learn C# coding and Unity so I’m having fun and recreating some of the mechanics from Minecraft. I’m trying to get some Occlusion Culling working properly so I can boost performance and FPS. However, even tho I am only viewing a small portion of game objects (blocks) it still renders A LOT of blocks that aren’t even visible. I would prefer it to simply hide any blocks that are not visible at all and only render ones the player can see (if a block is hidden behind 1 blo
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