Could Cloud Gaming Kill The Next-Generation Video Game Console?
Por um escritor misterioso
Descrição
The current generation of game consoles is getting a bit long in the tooth, but signs point to late 2013 as the earliest that a replacement for either the PlayStation or Xbox consoles will come online. But then something interesting happened this past week, which could change the way that console makers think about their hardware and software service: Sony bought cloud gaming company GaiKai for $380 million. Sure, rumors abound about what hardware, chips, and specs these devices will have when or if they're eventually released. All indications point to about the same type of hardware development we've seen in past consoles -- including high-performance, next-gen CPUs and GPUs to power even more robust gameplay and graphics capabilities. But if I were Microsoft or Sony right now, I'm not sure I'd be betting on an ever-more powerful box to power its new game platforms. In fact, I'd take a contrarian approach and make as lean of a box as possible, and put all the processing power up in the cloud.
Forget the PlayStation 5 or Xbox X Series: In 2020, you've got way more gaming options – The Denver Post
Xbox v PlayStation: The battle for control
Logitech announces a handheld console focused on cloud gaming
Cloud gaming will not save the video game industry—Part 2
We were arch-sceptics for years - but cloud gaming can work
Sony's $200 handheld “Portal” can stream games from your PS5 and, uh, that's it [Ars Technica] : r/hardware
Gaming Consoles: The Next Frontier
Your Beloved Games Console Is Slowly But Surely Dying
Gaming Is the Tipping Point for Mass Blockchain Adoption
PlayStation vs. Xbox: Why Game Pass has made the console wars obsolete
The Promise of Cloud-Native Games