How to design a sequel. Cut the Rope: Magic Post Mortem
Por um escritor misterioso
Descrição
Any time you start thinking about designing a sequel, the first question you ask yourself is: how is it going to differ from the previous part? It was quite a challenge to add a fresh note to the already many-sided Cut the Rope gameplay.
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How to design a sequel. Cut the Rope: Magic Post Mortem
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