Valve Spent Over a Year Trying to Get a Crowbar Working in VR for Half-Life: Alyx, but Couldn't Crack It

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According to designer and programmer Robin Walker, Valve did try to get a crowbar into the game because it "unlocked a lot of gameplay," but it had to be scrapped due to various problems that the team couldn't solve.
Valve Spent Over a Year Trying to Get a Crowbar Working in VR for Half-Life:  Alyx, but Couldn't Crack It
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