PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students

Por um escritor misterioso

Descrição

Results from the study of student perceptions and student learning outcomes suggest that the creatively designed DGBL resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Academics acknowledge that students are often unable to link and extend first year, first semester foundation material throughout their undergraduate degree. The use of a pedagogically sound interactive digital game-based learning (DGBL) resource to engage first year biological science students in recalling, linking and applying foundation knowledge and increasing their learning outcomes has been explored. According to the current literature there exists no evidence that DGBL resources have previously been used to address this transfer and linking of knowledge and core skills. Results from our study of student perceptions and student learning outcomes suggest that our creatively designed resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Our study also indicates that DGBL resources have a valid role in enabling students, many of whom are classed as “digital natives”, to demonstrate positive learning outcomes by successfully recalling and transferring unit content into new learning domains.
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Guiding Principles for Use of Technology with Early Learners - Office of Educational Technology
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Frontiers The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
PDF] Game-based learning and gamification to improve skills in early years education
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
7 Student-centered learning examples with technology
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Teaching Styles: Different Teaching Methods & Strategies
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Frontiers Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
31 Student Engagement Strategies For Any College Course
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
PDF) Game-Based Learning in Tertiary Education: A New Learning Experience for the Generation Z
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Just One Fun Party Game (White Box), Cooperative Board Game for Adults and Kids For Family Game Night, Ages 8 and up, 3-7 Players
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Technology is shaping learning in higher education
PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for  First Year Tertiary Students
Interactive Learning Environments: Vol 31, No 9 (Current issue)
de por adulto (o preço varia de acordo com o tamanho do grupo)