Game development, Papers Please Wiki

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Descrição

The development of Papers, Please spanned nine months in 2012–2013. Lucas Pope first announced the name of the game in the developer log on the TIGSource forum on November 14th, 2012. Information on this page is based on the aforementioned log and tweets by Lucas Pope. Thematically, Papers, Please follows the dystopian setting already seen in Pope's earlier games, such as The Republia Times. Papers, Please was written in Haxe and used the OpenFL engine until switching to Unity in 2023. Mobile po
Game development, Papers Please Wiki
End credits, Papers Please Wiki
Game development, Papers Please Wiki
How to Play Pictionary: The Ultimate Game Guide
Game development, Papers Please Wiki
Discuss Everything About Papers Please Wiki
Game development, Papers Please Wiki
Papers, Please VR Wiki
Game development, Papers Please Wiki
Game development, Papers Please Wiki
Game development, Papers Please Wiki
Papers, Please VR Wiki
Game development, Papers Please Wiki
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Game development, Papers Please Wiki
Game development, Papers Please Wiki
Game development, Papers Please Wiki
Lucas Pope marks 10 years of Papers, Please with a free demake for your browser
Game development, Papers Please Wiki
Papers Please Game Analytics with Lenses and Tools
Game development, Papers Please Wiki
Papers, Please, Papers Please Wiki
Game development, Papers Please Wiki
Game development, Papers Please Wiki
Game development, Papers Please Wiki
Lucas Pope - Wikipedia
Game development, Papers Please Wiki
Immigration lessons to be learned from 2013 video game Papers, Please, Entertainment
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