Fluidity and freedom analysed through Dishonored 2
Por um escritor misterioso
Descrição
For as long as games have been present within our lives ‘game feel’ has existed underneath the surface, Dishonored 2 masters this and here's why.
E3 2012 interview: Dishonored lead designer talks steampunk magic rats - Neoseeker
time – With a Terrible Fate
Blink Fast: How Dishonored's Movement Creates Fluidity – GameSkinny
starfield is an immersive sim, or: “i'm gonna prove that the immersive sim is easier to define than you'd think because i'm tired of people pretending this is hard to understand”
Tricking the Wizard – Guide for Understanding the Tactical Creator Dynamics - Tactics, Training & Strategies Discussion - Sports Interactive Community
Observations on film art : Directors: Borzage
Which were some of the best games you have played so far? - Quora
Meagan Foster, Dishonored Wiki
How to create engaging open worlds
Dishonored 2: Harvey Smith on the idea of player choice, Games
The Poetics of Form and the Politics of Identity in Assassin's Creed III: Liberation