We Spoke To Josef Fares About It Takes Two And The Industry's Obsession With Replayability
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We Spoke To Josef Fares About It Takes Two And The Industry's Obsession With Replayability
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We Spoke To Josef Fares About It Takes Two And The Industry's Obsession With Replayability
Josef Fares interview: Why you're going to love It Takes Two
We Spoke To Josef Fares About It Takes Two And The Industry's Obsession With Replayability
The Independent Gamer: 'It Takes Two' Director Josef Fares on Being Inspired by “The Urge of Doing Something That Hasn't Been Done” – The Hollywood Reporter
Josef Fares reveals why 'It Takes Two' is a f*cked up game
Between 2013 and 2021, Josef Fares's team(s) released 3 extremely well-made games (Brothers, A Way Out, It Takes Two). How did he do this?
It Takes Two: Interview with Josef Fares from Hazelight Studios
The Independent Gamer: 'It Takes Two' Director Josef Fares on Being Inspired by “The Urge of Doing Something That Hasn't Been Done” – The Hollywood Reporter
Xavier Review 39: 1 & 2 by Xavier Review Press - Issuu
Narrative Games Can Become Very Repetitive” – Josef Fares Promises Max Variety for It Takes Two
What we're doing is unique” – why It Takes Two's director loves co-op games
It Takes Two Isn't Focusing on Replayability, Won't Have Collectibles
Assyrian game developer Josef Fares's “It Takes Two” won game of the year and nobody's talking about it. : r/Assyria