PDF] Dialogue and interaction in role-playing games: Playful

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Dialogue is at the heart of role-playing games (RPGs) and the player is commonly expected to read and engage with texts of various kinds, including both the background storylines or world descriptions designed to immerse and engross the player into the fictional universe underlying the actual game. Dialogue is at the heart of role-playing games (RPGs). The actual play of games belonging to the various role-playing subgenres is typically highly language oriented – something that is not common for games in general, as such popular genres as sports, puzzle or action games prove. In table-top role-playing games significant part of interaction involves players speaking their part in-character, pretending to be their fantasy role-playing character. Also in a computer role-playing games the player is commonly expected to read and engage with texts of various kinds, including both the background storylines or world descriptions that are designed to immerse and engross the player into the fictional universe underlying the actual game, as well as spoken or written dialogues between characters in these, typically puzzle solving and storytelling oriented games.
PDF] Dialogue and interaction in role-playing games: Playful
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PDF] Dialogue and interaction in role-playing games: Playful
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PDF] Dialogue and interaction in role-playing games: Playful
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PDF] Dialogue and interaction in role-playing games: Playful
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PDF] Dialogue and interaction in role-playing games: Playful
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PDF] Dialogue and interaction in role-playing games: Playful
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