Designing a Soulslike. Differentiating the successes from the…, by Josh Bycer, SUPERJUMP

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I was playing through the newly-released Darksiders 3 recently and it occurred to me: developers continue to try to replicate From Software’s Dark Souls formula (in whole or in part) but they often…
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
The Philosophy of Video Game Puzzle Design
Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
Game Design Deep Dive
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
What You're Getting Wrong About Soulslikes
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
The Impossible Chase of “Fun” Game Design, by Josh Bycer
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
The Philosophy of Video Game Puzzle Design
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
The Philosophy of Video Game Puzzle Design
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
The Philosophy of Video Game Puzzle Design
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
The Design Lessons Designers Fail to Learn From Dark Souls - Game
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
The Design Lessons Designers Fail to Learn From Dark Souls - Game
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
Doom Eternal's DLC Tells a Tale of Two Different Experiences
de por adulto (o preço varia de acordo com o tamanho do grupo)