Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King

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Our goal with the Storm King fight was to really sell the idea that this monstrosity was the harbinger of the storm. We wanted the player to not only feel as if they were caught up in a battle with the giant creature, but a mighty tempest as well. Then
Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
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Adam Rehmann - Demon's Souls - Boss VFX Concepts - Storm King
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