Cities Skylines
Por um escritor misterioso
Descrição
A few years after Maxis/EA disappointed gamers with their 2013 release of Sim City, Paradox Interactive and Colossal Order decided the time was right to provide an alternative to the de facto city-building sim. This game may owe a lot to Will Wright and Maxis, but it is a phenomenal game that surpasses the 2013 Sim City game in every way.
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Cities: Skylines can handle fairly large geographical areas filled with hundreds of buildings and almost a million citizens. To handle this computational workload and still present a visually impressive experience, the developer (Colossal Order) went with the Unity engine.
Cities: Skylines
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