Keith Bruns - Naughty Dog: ICE Team (Modeling, Texturing, and Rigging)
Por um escritor misterioso
Descrição
I worked at Naughty Dog from 2003-2006 on Mark Cerny's ICE Team. We were a secret team inside of Naughty Dog that was tasked with building the base PlayStation 3 engine for all of Sony's PlayStation 3 Launch Titles. As the team artist, I was responsible for all art related development tasks, as well as working with each studio to address their specific game art needs. This ranged from modeling techniques with advanced LOD creation, animation systems, materials/lighting, physics simulations and training all of the studios on the new tools and techniques. In the beginning there was somewhere between 13-16 studios we were working with, and I was the primary art contact between our team and each of the studios. None of these assets were used in a game, only for training and R&D purposes. I am unable to show a lot of the work and documentation due to the work being the property of the individual studios.
ArtStation - Naughty Dog: ICE Team (Modeling, Texturing, and Rigging)
Play It Again, Sam d0e5430
th?q=2023 2023 Quit india movement in hindi - 60jf404de22.xn--24-8kcaiu1c8ahk6d.xn--p1ai
ArtStation - CCP Games: EVE Online and World of Darkness Custom Facial Rig
ArtStation - Raw Data: Pistol (model, texture, rig, animate)
5 Things We Learned About Venice – Chaus' Adventure
Keith Bruns - Naughty Dog: ICE Team (Modeling, Texturing, and Rigging)
ArtStation - Naughty Dog: ICE Team (Modeling, Texturing, and Rigging)
Cute Pixelated Corgi #4 - PIXELATED CORGIS