Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
Por um escritor misterioso
Descrição
Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…
Anyone has a fix for blurry textures? Point filter doesn't help
Anyone has a fix for blurry textures? Point filter doesn't help
Progressing in Circles. Exploring shader based circular…
calepin/Graphics/Graphics.md at main · mems/calepin · GitHub
Sharper Mipmapping using Shader Based Supersampling
Sharp Sprite - RGSS for Defold - The Defoldmine - Defold game
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
Distinctive Derivative Differences, by Ben Golus
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
Anyone has a fix for blurry textures? Point filter doesn't help
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
Anyone has a fix for blurry textures? Point filter doesn't help