Alexander Alekhin - Procedural Wet Shader

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I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles
Alexander Alekhin - Procedural Wet Shader
V. P. Veiko's research works ITMO University, Saint Petersburg (SPbNRU ITMO) and other places
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
Alexander Alekhin - Procedural Wet Shader
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
Borrowed Time by benjamin.s.berman - Issuu
Alexander Alekhin - Procedural Wet Shader
PDF) Chess Life (1958) Nilson José Espíndola Pereira
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