Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op - Polygon

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Descrição

FromSoftware’s new Elden Ring patch (version 1.07) adds separate damage scaling for PvP, making it easier for the developer to balance weapons, spells, skills, and incantations for players in single-player and competitive multiplayer.
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
What Patch 1.07 Actually Changed - Elden Ring
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Version 1.07 patch notes add separate damage scaling
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring: Most OP Builds After Patch 1.07
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
m/ - /vgt/ Video Games Thread #9
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Drops Patch 1.07 and Buffed Pretty Much Everything
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring update 1.07 separates PvP balance, hints at DLC
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring - Insane Strength Build after Patch 1.07
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
With Elden Ring Patch 1.07, FromSoftware has added separate damage
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring update 1.07 patch notes: PvP balancing, skill & spell
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